15 hours ago, gaxio said:You've strayed far, far into DIY territory and something that's not even practical or even in wide use in game development. You will find generic information about assembly language programming, of course, but you won't really find anything about game development.
I have to add some caveats in here. True, nobody builds games in assembly. But there are certainly uses for it. It's still common to write SIMD routines in assembly, especially newer instruction sets where the compiler intrinsic support is either not available or just doesn't work that well. PS3 SPUs were frequently coded in assembly. And debugging often involves going over the assembly code being emitted and run, in order to understand what's going on. Performance optimization also frequently requires analysis of the compiler output to fully achieve the desired results.
We're not writing in assembly or even reading it on a regular basis, but you better believe that it comes up plenty in games.