Jump to content
  • Advertisement

[FBX SDK] How can I fill and export FBX scene with in-memory 3D data

Recommended Posts

I'm new to FBX SDK and I'm trying to write an exporter which will take a 3D model stored in memory and export it to an .fbx file.
I have managed to export basic model information such as vertices/faces/normals however I'm stuck with exporting skeletal information.
Skeletal data is as simple as a basic bone hierarchy, per vertex bone indices/weights and bone inverse matrices.
I've read through some of the sample programs from FBX SDK but couldn't make sense of it.
Any help would be appreciated.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!