I got it with the Call Stack.
It is in msvcp90d.dll
here is the call stack.
> msvcp90d.dll!std::_Debug_message(const wchar_t * message=0x003d7cb8, const wchar_t * file=0x003d71f0, unsigned int line=251) Line 24 C++
game.exe!std::_Vector_const_iterator<EFFECT *,std::allocator<EFFECT *> >::_Compat(const std::_Vector_const_iterator<EFFECT *,std::allocator<EFFECT *> > & _Right=0x0bf19328 {m_pSrcBone=0x0bf15940 m_speed=3.0000000 m_length=-4.3160208e+008 ...}) Line 251 + 0x17 bytes C++
game.exe!std::_Vector_const_iterator<EFFECT *,std::allocator<EFFECT *> >::operator==(const std::_Vector_const_iterator<EFFECT *,std::allocator<EFFECT *> > & _Right=0x0bf19328 {m_pSrcBone=0x0bf15940 m_speed=3.0000000 m_length=-4.3160208e+008 ...}) Line 211 C++
game.exe!std::_Vector_const_iterator<EFFECT *,std::allocator<EFFECT *> >::operator!=(const std::_Vector_const_iterator<EFFECT *,std::allocator<EFFECT *> > & _Right=0x0bf19328 {m_pSrcBone=0x0bf15940 m_speed=3.0000000 m_length=-4.3160208e+008 ...}) Line 216 + 0xc bytes C++
game.exe!APPLICATION::Update(float deltaTime=0.0060000001) Line 355 + 0x72 bytes C++
game.exe!WinMain(HINSTANCE__ * hInstance=0x00350000, HINSTANCE__ * prevInstance=0x00000000, char * cmdLine=0x00c98c0a, int showCmd=1) Line 115 C++
game.exe!__tmainCRTStartup() Line 574 + 0x35 bytes C
game.exe!WinMainCRTStartup() Line 399 C