Are there any generalized bezier or bspline transformations in matrix form?

Started by
0 comments, last by lucky6969b 5 years, 8 months ago

Hello,

Are there any generalized bezier or bspline transformations in matrix form? I want to pop the matrix into the shader directly and having it modify the model pos on the fly while keeping the rest intact.

thanks

Jack

This topic is closed to new replies.

Advertisement