Ouija: Board of Fortune

Started by
4 comments, last by nsmadsen 5 years, 8 months ago

Ouija: Board of Fortune is one of the recent slot games SGI released which features my music and sound design. So often I have to write in an upbeat, peppy, happy manner, so it’s refreshing when I get to take a stroll on the dark(er) side of things! The artwork has a very gothic feel with a supernatural undercurrent so I wanted my music to give a sense of foreboding, slight dread mixed with action. Check out the demo here: 


My friend Logynn B. Hailey did the artwork and I thought she killed it! You can see more of her artwork here: https://www.behance.net/logynn-b-hailley. You can play the slot currently on the Goldfish App: https://www.facebook.com/GoldFishCasinoSlots/ and it will be out on other SGI casinos in the future. Feedback, as always, is completely welcomed! 

Thanks!

Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX

Advertisement

Hey,

 

I really like the soundtrack and certainly fits the description you gave along. It feels dark, mysterious, but on the other hand, not too powerful. When listening to this, I personally thought about the old egypt, exploring the pyramids or other structures in the darkness.

As well as I like your selection of played instruments. There is just one thing, that was personally bothering almost a little bit, which would be the lead at 1:00 - 1:05. All instruments do sound organic, while the lead sounds very electronical, which I heard out immediately. I would have used another soft instrument instead, just like a flute or simply another string such as a solo violin or viola.

But in general, this is very well made!

Hey, 

Thanks for your input! I get what you mean completely and it was something I debated about while composing the music but, to myself and the crew, we liked the effect of having a brief electronic element arpeggiate downward. There are actually several other non-orchestral elements happening in the song (like with some of the percussion and the electric bass) but they're more mixed in. That's the fun thing about music - differing approaches and opinions. 

I'm glad you liked it and really appreciate your feedback! 

Thanks, 

Nate

Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX

I do hear the other synthetic sounds, the big drums in the background, since you usually only work with timpanis when it comes to a real orchestra (I may be wrong about that). But unlike the lead, you barely notice that.

However, you liking the result of it and your dev team is what counts at the end. :)

 

Yeah, agreed! In the end it's what the team feels is a good fit for the game/product. We, as composers, could always go back and re-tweak and polish until the end of the time. It's important to let things go and put them out in the wild. That is a skill in of itself. 

Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX

This topic is closed to new replies.

Advertisement