Jump to content
  • Advertisement
romeozor

Are there simple games that build on a single asset?

Recommended Posts

I'd like to create a simple multiplayer game designed around a single asset, you could call it tokens or bullets or power points, but I find it difficult to come up with some very core concepts. Now I'm looking for inspiration.

I'm thinking in terms of a command line game in terms of simplicity and the way you'd play is transferring your assets to someone else, or to a pool or a "duel". I want to run it on a blockchain if that helps to understand.

My main issue is figuring out how not to hoard the tokens and instead use them to fight or collaborate with others.

Share this post


Link to post
Share on other sites
Advertisement
4 hours ago, romeozor said:

a simple multiplayer game designed around a single asset,

What do you mean by "asset"? To me, assets, in game development, are the visual and audio files - animations, objects, effects, icons, beeps, music, etc.  You're using the word to mean "virtual goods" or "in-game value," apparently. There's another recent thread, about "value in games," that may touch upon what you're trying to do. In effect, you're saying "I want to design an in-game economy, but what should the economy be based on?"  And I think that's a backward approach. All parties in an economy both contribute and take from economy - businesses provide goods to workers and everyone in exchange for money, workers provide labor in exchange for money, etc. You are contemplating creating an economy in a vacuum, without first deciding what is the universe in which the economy resides. Maybe it's time to think about game genres, and a theme.

Share this post


Link to post
Share on other sites

No I don’t think you need single assets only while creating a game. You are thinking to create a multiplayer game, which may include various things like, visuals, ideas, logics, sound and many more. So you should be ready to use more than single asset. Because it’s better to work in a proper way to deliver a good result at the end. It will be time taking as well.

Share this post


Link to post
Share on other sites

Pretty sure he means assets as in game currency or other items.

I can't really think of any examples, generally there are many things id consider assets in anything more complex than like a simple one-round card game. e.g. beyond that you might have points, but now I have two things, my points (which maybe I could use for bets and thus have the potential to loose them, like say Poker), and my current hand of cards. I guess if I did not have my own hand, and was just placing bets on something else outside my control its a single asset, but not sure id count that as a game.

Share this post


Link to post
Share on other sites

It would be nice if you could elaborate a bit more about your definition of assets, as this could apply to an array of things. I find it intriguing that you're interested in developing a command line game. I would love to see how this turns out, as I haven't played a game of this style in quite some time. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!