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Carlos Coronado

Optimization How to release a game on Switch using Unreal Engine 4

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Hi, my name is Carlos Coronado, I am a gamedev. Recently (April 2018) I released Infernium for Steam, Humble, Switch and PS4 using the Unreal Engine. I've got a lot of questions asking me via twitter how I released solo the game on Switch, and I figured out it would be cool if I could explain it in a video! Oh, and I also invited Alexander, ex community manager of Epic Games to help me explain the feedback.

Anyways, I hope you find it useful :)



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