6 hours ago, Maybachfanest said:Wow, I'm on your path and want earn living money with creating creative and addictive games: I would probably follow this thread cause I already see good answers and huge value people share here
Thank you
5 hours ago, mr_tawan said:If they find something wrong with it, then they will take action against. I don't know whether or not the people mentioned in this video have violated the EULA of Unity or not. However if you value your privacy (unlike myself :P) then you wouldn't want to use Unity, at least the free license.
I haven't watched the video, but is it compliant to Europe's GDPR? In Germany privacy is super important, e.g. the governmant can hardly install any cameras in public areas for this reason.
4 hours ago, Scouting Ninja said:Yet people have different drives. I have seen hobby developers switch from custom engines to commercial engines and every game they make from there is horrible, they blame the engine and when you show them how to do something they just say that the way the engine does it is dumb.
Even so I will still recommend trying a engine, even if only to make yourself angry. Sometimes just seeing how different, how dumb, someone's approach was to something can be eye opening and even life changing.
Using another company's or person's game engine is definitely something good. The purpose of this thread was not to choose what is better: Creating your own engine vs. Using someone's engine. The question was if I should switch in my particular situation. I am very sure that game engines have their value and if someone wants to create a game he should not be forced to write his own engine. When people build their own car in their garage they normally do not build the engine, transmission or tires by themselves. ? If the profit is well enough at the end of the year, I will continue making games and then I'll decide whether I switch or not. If I don't switch I am going to put my game engine online so other people might find some inspiration (or not..).