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TexMex

A naive but earnest question on starting a strategy defense game

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Having zero-baseline knowledge of how to create an online video game, besides a free software to create 8-bits on my MacBook, I'm interested in creating a version of the free online game Age of War, with little money as possible.  Certainly, you'd require more particulars, but to begin, I want my 2-D game to be no more complex than Age of War.  I'd imagine there's a few resources out there, but I'm oblivious to where.  And feel free to humble me, I want to learn the ropes. 

Edited by TexMex
To insert what computer I use

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8 minutes ago, TexMex said:

Having zero-baseline knowledge of how to create an online video game, besides a free software to create 8-bits today, I'm interested in creating a version of the free online game Age of War, with little money as possible.  Certainly, you'd require more particulars, but to begin, I want my 2-D game to be no more complex than Age of War.  I'd imagine there's a few resources out there, but I'm oblivious to where.  And feel free to humble me, I want to learn the ropes. 

You have a few options but the easiest route might be looking into Game Maker Studio 2 as it supports HTML5.

https://www.yoyogames.com/gamemaker/features

Game Maker would be more than capable.

If you want to learn to program you have other options for web deployment such as HTML5 with JavaScript. Keep in mind that Game Maker also has it's own scripting language GML which can give you a good start.

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1 hour ago, Rutin said:

You have a few options but the easiest route might be looking into Game Maker Studio 2 as it supports HTML5.

https://www.yoyogames.com/gamemaker/features

Game Maker would be more than capable.

If you want to learn to program you have other options for web deployment such as HTML5 with JavaScript. Keep in mind that Game Maker also has it's own scripting language GML which can give you a good start.

In the future, if I wanted to convert my online game to an app, would this be possible?

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I liked the game Age of war, and best part is it is totally free and no registration required, it is good game reference to start for. Yes, Game Maker Studio 2 is a good suggetion.

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Anything web related would work for you just fine. Initial game on web platform should be enough for starters and Game Maker Studio 2 as everyone said would work.

But if you're planning to have a cross-platform implementation for your game in the future (ze fuuuutuuuuure :O) i'd go for Unity or unreal engine, even though it is an overkill.

Anyway, my personal opinion - i prefer web development as it's more easier to implement and find the testers. 

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2 hours ago, Gustie said:

Anything web related would work for you just fine. Initial game on web platform should be enough for starters and Game Maker Studio 2 as everyone said would work.

But if you're planning to have a cross-platform implementation for your game in the future (ze fuuuutuuuuure :O) i'd go for Unity or unreal engine, even though it is an overkill.

Anyway, my personal opinion - i prefer web development as it's more easier to implement and find the testers. 

Just an FYI, Game Maker Studio 2 provides cross platform already.

Currently it supports:

Windows desktop, Mac OS X, Ubuntu, Android, iOS, fireTV, Android TV, Microsoft UWP, HTML5, PlayStation 4, and Xbox One.

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17 hours ago, Rutin said:

Just an FYI, Game Maker Studio 2 provides cross platform already.

Currently it supports:

Windows desktop, Mac OS X, Ubuntu, Android, iOS, fireTV, Android TV, Microsoft UWP, HTML5, PlayStation 4, and Xbox One.

Oh thank you, honestly i was only aware of the PC and web development part. That's a surprise how the simple stuff can be overlooked >_>  I haven't done anything cross-platform related myself, only web development and played with the android apps a little. Well it supports like every possible useful platform you can think of haha

Edited by Gustie

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Posted (edited)

A few more questions. What are its limitations? What's the difference between GM and other 2D platforms, besides the pricing? Would you recommend using GM's language over other languages? And If I wanted to expand the game, would GM be a flexible option?

I know, a lot of questions...sorry.

Edited by TexMex

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