Game Audio Lookout - A YouTube series on how music and sound in games work

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6 comments, last by william.equal 5 years, 7 months ago

Hi,

I’d like to show you my current video project “Game Audio Lookout”. It is not a game itself but a series on YouTube about how music and sound design in games work.
There is three episodes I produced within the last month and I’m planning to release them on a regular basis!

Currently I made 3 episodes so far:
Enhancing Gameplay with Music in Celeste -
https://www.youtube.com/watch?v=NYjlfL7dHCQ
On the surface, “Celeste” is a brutally hard 2D platforming game about climbing the imaginary Celeste Mountain but it is much more than that. It narrates a compelling story of main character Madeline fighting with her demon doppelgänger. Gameplay-wise, super tricky levels combined with tight controls let you fail and re-try over and over again. But what it makes it even more enjoyable is the wonderful soundtrack composed by Lena Raine we’ll have a look at in this episode of “Game Audio Lookout”.

EarthBound - A Quirky Artistic Synergy of Story, Art and Music -
https://www.youtube.com/watch?v=ZH4DqgvkE0k
In fact, there’s many ways how the three elements writing, artwork and sound can play together. There’s AAA titles with cinematic writing, photorealistic graphics and epic orchestral music on the one hand. Another good example is the “Super Mario Odyssey” world “Steam Gardens” with its funky vibes due to a coherent artistic feel of character design, graphics and audio. But today, we’ll go back to the Super Nintendo era to have a look at one of the strangest games Nintendo ever created: “Earthbound”

Deconstructing a Musical Level in Rayman Legends -
https://www.youtube.com/watch?v=3UIhBZuj2HI
Rayman Legends has found its way into many “Best Platformer Games of All-Time” lists. Though it closely fails to beat the uncrowned king Super Mario, it found a safe place next the Nintendo mascot.
The Rayman series was created by French game designer Michel Ancel and started in 1995 with the 2D jump’n’run Rayman. It was followed by two 3D platforming games: Rayman 2 and Rayman 3. But the series went back to 2D sidescrolling with Rayman Origins in 2011. Origins was also the first Rayman game using the UbiArt Framwork which also was adopted by the 2013 release “Rayman Legends”.
In this episode we’ll deconstruct one of the incredible musical stages in Rayman Legends.

Playlist link to all episodes so far:
https://www.youtube.com/watch?v=NYjlfL7dHCQ&list=PLBhIWrMLhhmowCQyCRaDEMWDH-l5lunnL

Link to my channel:
https://www.youtube.com/channel/UCm4XW_MrNfZrjQkj9iuxK9A

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Nice and interesting, thank you!

17 minutes ago, Gezu said:

Nice and interesting, thank you!

Thank you, I'm happy you like the series :)

 I have an interest group about Game Audio in Facebook. I'm sure they will be interested, so I will share this with the people there as well.

http://9tawan.net/en/

18 minutes ago, mr_tawan said:

 I have an interest group about Game Audio in Facebook. I'm sure they will be interested, so I will share this with the people there as well.

Cool, okay! Send me a link to the group and I'll join :)

On 8/26/2018 at 8:30 PM, william.equal said:

Cool, okay! Send me a link to the group and I'll join :)

You are very welcome to. https://www.facebook.com/groups/ThaiGameAudio/ ... Everybody is invited :)

One thing though, this group is local one based in Thailand. You will see a number of posts in Thai, please be aware of that. FB translation kinda help, but it might not be very accurate. We do have English-speaking people there as well. We also have off-line meeting as well, which obviously take place in Bangkok. 

Just to give you some demographics, in Thailand there are quite a few game developers. There are around 10 known (to me :) )  composer/sound designers here, mostly works for projects outside of the country (we don't have enough work load to feed them domestically). Also there's an AAA composer that's currently lives in Thailand, AFAIK. 

http://9tawan.net/en/

On 8/27/2018 at 3:47 PM, mr_tawan said:

You are very welcome to. https://www.facebook.com/groups/ThaiGameAudio/ ... Everybody is invited :)

One thing though, this group is local one based in Thailand. You will see a number of posts in Thai, please be aware of that. FB translation kinda help, but it might not be very accurate. We do have English-speaking people there as well. We also have off-line meeting as well, which obviously take place in Bangkok. 

Just to give you some demographics, in Thailand there are quite a few game developers. There are around 10 known (to me :) )  composer/sound designers here, mostly works for projects outside of the country (we don't have enough work load to feed them domestically). Also there's an AAA composer that's currently lives in Thailand, AFAIK. 

Thanks, just joined :) I'll get around the language barrier somehow!

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