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Help me make a game idea!

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I'm (fairly) new to the game development community, and wanted to ask if you guys could make an idea for a game.

I was thinking something like a 4th-wall-breaking game, kinda like DDLC and/or Undertale. But, like, making an even BIGGER perspective on file deleting, loading, and tampering.

Kind of like how in Undertale the main protagonist Flowey tampers with your game saves and created his own, or like in DDLC where Monika deletes core files and characters.

I just don't know how to approach it, because a lot of creative game ideas have already been taken.

Tell me what you guys would think would be a innocent-on-the-outside but dark-on-the-inside game.

(I was thinking of using Game Maker Studio.)

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7 hours ago, Griffin_Umlauf said:

I just don't know how to approach it

What parts don't you know how to approach?

As you chose the Game Design forum discussing game design rather than one of the programming forums, I have to assume you're not clear on how to build up your designs.

The best design docs I've worked with focus primarily on mechanics. Describe how the parts work and interact. Give examples of how the story is fun using those parts, but focus on the game mechanics. How does the player manipulate the system? What do they see? What are the effects? You can't just write "like Undertale bit different", you need to figure out ALL the mechanics in the game.

And since you're talking about Undertale, realize that it took Toby Fox 3 years dedicating all his time to the project, plus $50K of external funding for the first 2015 version. It also wasn't his first project, he'd built several smaller projects first with friends and family.  He was extremely lucky and won a round of the game industry lottery. He has written that he understands that fact, that probably he will never have a similar commercial success on the same scale. Those who reach a million sales on a hobby game are extremely rare, perhaps one in a million of the projects that are begun. Statistically you can find lotteries with better odds.

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Gambling mechanics are not yet fully trodden.
Would the player be willing to leverage in-game rewards against his save files?  Of course, a test of skill would be appreciated much more than would one of luck.

Perhaps quality-of-life features can be used as a premium currency.  Trading save-game slots for teh 3pic lootz would be a welcomed  Shovel Knight style method of self-imposed difficulty.
Suddenly, I'm picturing a sort of Space Siege kind of game, but instead of trading in "humanity points," the player character becomes unable to access healers nor his teammates' inventories.  If that interests you, I can expand on that concept.

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