Beginning developing

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26 comments, last by GeneralJist 5 years, 6 months ago
10 hours ago, NikiTo said:

what if i were obsessive with sports, not programming? I would have a sixpack and medals. Now i have a basement....

Having worked in a low level office job with countless guys obsessed with fantasy sports I can confidently say you would still have a basement, it would just be filled with pictures and uniforms of grown men that catch a ball instead of whatever you have going on now. 

Maybe work on time management.  I have the same problem sometimes, set times for meals and cook a few before hand so you have stuff ready to go and it's easy to make, that helped me eat more regularly.  I've been using my game making time to try and make projects for game jams.  Having set goals and an end point makes the work seem finite and doable.

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12 hours ago, NikiTo said:

Maybe proving/disproving the Earth is flat xD That would be great!

Of cource it planar. Is you see any FPS around where it not a planar? It just some kind of optimisation that allow to use a same G vector for any object instead to recalculate it for each object every frame that involve a expensive vector normalisation operation. ?

#define if(a) if((a) && rand()%100)

@NikiTo Don't be so hard on yourself : ) 

To further continue on question what happens when your games fail (or generally you fail business side miserably) - I will post a real world example - Telltale Games.

https://twitter.com/telltalegames/status/1043252010999410689

The studio recently terminated majority of the positions, and seems to be closing up.

My current blog on programming, linux and stuff - http://gameprogrammerdiary.blogspot.com

My advice to people is always the same. Never give up your day job, unless the project you are working on starts to be successful to the point that you can't continue with your regular job. That is rare for anyone.

I am a developer by day. It's not in games. The subject matter is probably quite boring but it brings in a good steady income for the family.

To answer one of your questions: about getting the time and why program when you program all day, for me the answer comes from the fact that I rarely watch TV. Maybe occasionally. It certainly helps to not own Netflix or anything like it.

And when you have a couple of night time game projects on the boil, and are loving the progress you make, there's a nice kick of endorphins.

Make learning game development a hobby to enjoy. Have a job you enjoy. Watch less TV. See where things go.

Indie game dev in the evenings. Always feel free to say hi.

1 hour ago, sausagejohnson said:

Make learning game development a hobby to enjoy. Have a job you enjoy. Watch less TV. See where things go.

That's my motto too.  well said. 

When your developing a game, it's all to easy to fall into an obsessive or workaholic frame of mind.  

It's easy to convince yourself that once it's out, you wil make up for all the sacrifices in respect and money. 

Too many people these days are categorizing too many things as addictions. 

If it doesn't work out, it's an addiction, if it does, your a dedicated success. 

It's about balance, just make sure your balancing your life, and sacrificing for long term goals,not short term hits. 

And even if it fails, it still counts as experience. People learn more from failure than success. 

   

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