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Differentiating the elements of game design

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In teaching game design elements, I find students confuse the following and I'm wondering how those in the games industry would differentiate them:

The difference between rules and instructions

What element would music and sound effects fall under? Would that be "space"? It does help create an environment, which is why I would assume it is a component of space.

 

 

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Rules are the principles that guide play, that the programmers enforce in code. Instructions are for the players, telling them what to do in order to run the game and get started playing it.

Music and sfx are neither rules nor instructions. I call them part of "atmosphere."

Moving this to Game Design. It's not an art question.

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So there is a gray area between rules and instructions? I find students confuse those. Would sound be part of the space of a game? Atmosphere can only exist in a space.

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It didn't sound like he was defining gray area to me.. 

I see it pretty much the same.

Rules, define what the game is.  Instructions are guidelines/steps to follow to learn or progress in some direction.

I'm having trouble understanding what you mean by "space of a game"..

Atmosphere defines the look or feel or sound of something, in my mind..  Not sure it has another category to fit into.

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