Jump to content
  • Advertisement

In game image memset function not working...

Recommended Posts

1 hour ago, rjhwinner03 said:

Yes. I have removed the memset. I am getting the same results. I have had it commented out the whole time. But now, I have completely deleted it. It is gone.

I get, now 1/3 - 1/4 of a minimap.

Is there any way that I could do something to substitute for the memset function?

Your for () loops are already correctly filling in every single texel in the texture.  There was never a need for the memset() and there is no need to replace it.
If you wanted to replace it, you would use 2 nested for () loops, which you are already doing.  That is the replacement for memset() in this case.  I mean, I assume you are still using an L8 64×64 texture.

Now that that issue has been solved, why not post that function again?  I assume it has been removed, but I want to see it.

Once I have seen the updated function, we can move on to what is actually causing your problem.
And for that I would recommend RenderDoc.
Take a frame capture of your game and inspect that texture.  Post the texture here.  AND THAT FUNCTION AGAIN.

If your function is correct and RenderDoc shows you that the texture is not correct, then we will have a serious discussion about what could be wrong, ranging from texture creation flags to other memory overflows to shader usages etc.

If your function is correct and RenderDoc shows you that the texture is correct, then you have another issue somewhere else in your code.
If you find a suspicious function you are still going to have to post it.  I suggest you get over that fact very quickly.

L. Spiro

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!