Advertisement Jump to content

[WIP] Punch-A-Bunch android game project

Recommended Posts


Thought I'd reach out for some feedback on my little project. This is an android two-player game for top-down boxing matches. The core mechanics are all that I have accomplished thus far, later I want to add different configurations for your boxer (special effects, increased health or damage, etc) and maybe even a single player AI to practice against.







Right now the gameplay feedback I'm looking for is on the fundamental mechanics of the game.

One area of particular concern is the window of opportunity for a player to block after their opponent has begun a punch. Currently that window is one-tenth of a second, otherwise you will be to late to counter their blow. I want it to be difficult to successfully pull off a block and have it be something that requires real attention to accomplish. I'm wondering though if it isn't too difficult right now, which may encourage mindless button mashing, which is certainly not what I want to condone.

Another consideration is whether having three main actions (block, attack, charge) provides a good balance. My idea with having three main areas is that your two thumbs will have to leave one section uncovered at all times. This should result in hand movements that telegraph actions to the opponent.

Aside from these, any other constructive criticism is very welcome.

My game can be found at the Google Play Store here:

There is a known graphics error when performing a special punch. There are no doubt other unknown errors as well.

Thank you for your time, I hope you'll be able to find some fun in this little game!
Edited by LonelyStep

Share this post

Link to post
Share on other sites


New version released that implements different fighter configurations. Players can choose between four different punching arms, four boxing arms, and four heads. Each has their own unique appearance and special effect during a match.

I am now shifting to adding an AI fighter that will allow for a singleplayer mode to the game.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!