Copyrights related to names of car models/manufacturers within the game.

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16 comments, last by EeksGames 5 years, 4 months ago

Parallel: I'm only going 5 over the posted speed limit, is that safe enough?


Half of the sentence you were quoting was missing from what you quoted, which makes it look as if Ripples was only planning on using a disclaimer. But he also said he would change the designs and names to distinguish the cars. I don't see how "going 5 over the posted speed limit" is a parallel.

Aside from the fact that there's no such thing as not having a gray area when it comes to trademarks (meaning that you can't really compare the issue to something as well-defined as a speed limit), changing the car designs to prevent them from resembling the originals too much, changing the names entirely, and adding a disclaimer for good measure seems to me like a very responsibly cautious thing to do. There are some things that are not aesthetic choices, but engineering choices, so I don't see how you can go further than that without making cars that look nothing like cars and wouldn't function in the real world.

Also, I find it regrettable that copyright has been brought up. Copyright can potentially be an issue in certain aspects of a car's design, but realistically, most aesthetic designs on a car are so trivial, they probably aren't even covered by copyright. This seems to me like worrying about the "copyright" to the design of an ice cube tray, a shoe, a hairdryer, etc.

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On 12/7/2018 at 3:46 AM, 1024 said:

But that raises the question: how do you put cars in your game without having an automotive designer? If every car model that ever existed was somebody's IP, and so many cars look alike, is there such a thing as a generic car?

Yes, there is such a thing. Lots of artists make lots of generic cars.

This is the part with the problem:

 

On 12/5/2018 at 3:47 AM, Ripples said:

I have got some car models from a freelancer that actually resemble the original cars.

A car that looks like a box on wheels is fine. You can make up your own designs from 1960's style to futuristic models. Do that all you want.  Artists do that all the time, designing vehicles that looks like it belongs in the 1920s or 1960s or present day cars or future era flying cars.  They can use reference photos to make them look like car of the era in general terms, made boxy or curvy or bubbly, made with tail fins or spoilers or other features of specific eras.

But when the designs begin to resemble actual cars the people who own the rights to that design can have a problem.  A car that brings to mind a Bently Flying Spur, or a Ferrari GTO, or a Toyota Corolla, even if it isn't an exact match, can be enough that those who own the design think there is a chance for confusion.  The more similar they appear, the higher the risk of a lawsuit.  If a game has one car that happens to look vaguely like a 1950's Buick that is a relatively small risk. If a game has 15 cars that look like the entire set of cars from 1957 from all the manufacturers, that is a far more substantial risk.

Chances are good you cannot afford a lawsuit, even if a judge would ultimately decide they are dissimilar enough to not cause confusion or to violate any other IP law.

On 12/7/2018 at 9:12 AM, JulieMaru-chan said:

Aside from the fact that there's no such thing as not having a gray area when it comes to trademarks

There is ENORMOUS gray area. 

Much of trademark law is based on the likelihood of confusion. Lawyers can argue back and forth about if a mark is likely to be confusing or not, but ultimately it is up to a judge.  There are subjective questions about how distinctive a thing is, how closely related a thing is, how similar the things are. There are some factors that are easier to measure like evidence of actual confusion by people. And there are some that are mostly up to the skill of the lawyer, like intent of using the thing.

Trademark decisions are overturned and vacated relatively frequently, sometimes opening things up, sometimes shutting them down.

On 12/7/2018 at 9:12 AM, JulieMaru-chan said:

changing the car designs to prevent them from resembling the originals too much, changing the names entirely, and adding a disclaimer for good measure seems to me like a very responsibly cautious thing to do

Except they probably aren't the right thing, especially if the person who owns the IP decides to sue.  There are many different IP laws that can be used, not just the big three of Trademark, Copyright, and Patent. By including a disclaimer, something like "This car that may look similar to a Ferrari really isn't a Ferrari", if Ferrari actually cares and brings it to a judge that can be used as evidence of intent and liklihood of confusion.  That is, you clearly knew in advance and otherwise intended to make the thing look like Ferrari's car because you pointed out the similarities yourself when you launched the product.

When you see people put disclaimers like that, very often it is when product names are used for comparison after nominative use.  This is done AFTER talking with lawyers.  Nominative use is generally permitted when kept within certain bounds, although even that is generally discouraged both for legal reasons and for PR reasons. 

 

But here's the thing: It is irresponsible to recommend anything other than "stay away from stuff you don't own and don't have permission to use."

There is no good way to recommend "copy another person's IP but change enough to make it look like you made up your own" that can be a good recommendation. Either make something entirely new and distinctive (this is a creative industry, after all) or properly license the thing you intend to use. Yes, some people do it and get away with it. Others get shut down hard, including to the point of bankruptcy.  It is minefield that should be avoided.  If someone really wants to navigate the minefield a good lawyer can help them find good paths, but even that is fraught with peril.

You can't use commercial product names as they trademarked. You definitely need permission to use them, or you will get into trouble. That being said, if you have good graphics and reach, you can always ask the companies and see what kind of answers you get. That's the bane of working on a title of this genre. Same with guns. You can't use gun names because the companies trademark them. People try to debate copyright law, but I've read the law in Canada, there is no wiggle room. When it comes to writing and music, reproduction and public performance is completely illegal. The 30 second rule is a myth. You absolutely need permission to use anyone's protect work and trademarked names. The only exception to copyright is news, parody, documentation, and education. To legally use fair use you need to satisfy all required credits.

Eeks Games is currently working on Other Realms, an immersive RPG experience for die hard fans.

https://www.gamedev.net/projects/1003-other-realms/

 

By including a disclaimer, something like "This car that may look similar to a Ferrari really isn't a Ferrari", if Ferrari actually cares and brings it to a judge that can be used as evidence of intent and liklihood of confusion.


Just to clarify, that wasn't the disclaimer I was recommending. I was recommending something more like this:

"The car models in this game are not intended to resemble or portray any real-life car models. Any resemblance to real-life cars is purely coincidental."

But here's the thing: It is irresponsible to recommend anything other than "stay away from stuff you don't own and don't have permission to use."


I don't know, it seems like an unrealistic standard to me. You can't design a car without referencing cars; first of all, you've already seen the cars, so you'll end up getting ideas from them subconsciously anyway, and second of all, all work is derivative; no one just comes up with 100% original art.

There is no good way to recommend "copy another person's IP but change enough to make it look like you made up your own" that can be a good recommendation.


This may seem like a nitpick, but I find your language here to be rather sloppy, and it stems from your insistence on the term "IP". A car design is not "an IP". It's a combination of various engineering choices (most of which are probably not patented), aesthetic choices (most of which are probably not copyrighted), and distinctive looks (some of which may be considered trademarks). Of course a lawyer should be consulted on stuff like this, but in this case, I don't see copyright as being a real issue. Trademarks seem to be the most important issue. And since, as you yourself said, trademarks are about preventing confusion, you don't need to start in a vacuum to avoid trademark infringement.

The only exception to copyright is news, parody, documentation, and education. To legally use fair use you need to satisfy all required credits.


In Canada, yes, but the U.S. has quite strong, flexible fair use protection.

On 12/5/2018 at 5:52 PM, jbadams said:

Note that the designs of the cars or distinctive features may be legally protected, not just the names.

 

On 12/5/2018 at 8:08 PM, JulieMaru-chan said:

If I was in your position, I would change the cars' designs and names sufficiently so that there's no possibility of confusion. This may require either extensive research or good knowledge of car models, so that you can identify what features are common engineering choices and what features are used to help customers distinguish models.

 

On 12/6/2018 at 5:23 AM, Hodgman said:

The actual design (shapes, styles) of the cars is covered by copyright. Straight up copying those designs opens you up to legal attacks based around copyright infringement.

 

On 12/7/2018 at 3:16 PM, 1024 said:

But that raises the question: how do you put cars in your game without having an automotive designer? If every car model that ever existed was somebody's IP, and so many cars look alike, is there such a thing as a generic car?

Going on a tangent, it's even worse for something like airplanes: aerodynamics govern how to make airplanes, so most airplanes* look similar. How can you put airplanes in your game without infringing on any existing design?

* of the same category, of course

 

 

 

Thanks everyone for the valuable responses,one thing is clear for me, not to use the names protected by trademark.

I am just confused about the copyright of the vehicle models, up to what extent the resemblances are acceptable.If I add a different spoiler,distort the basic original model a little and change the body proportion of the cars , will this eliminate the risk of lawsuit?

11 minutes ago, Ripples said:

I am just confused about the copyright of the vehicle models, up to what extent the resemblances are acceptable.If I add a different spoiler,distort the basic original model a little and change the body proportion of the cars , will this eliminate the risk of lawsuit?

Nothing completely eliminates the risk, there's just more or less risky.  Unfortunately, it's really hard to draw that line for you, it's something you'd really need to speak to an experienced legal professional about.  A detail as small as the layout of a light-cluster or the particular shape of a spoiler might be legally protected, whilst other seemingly more obvious details may be absolutely fine.

If you see something that's really distinctive and unique to a particular model or brand, it's more likely that it may be protected and that the owner might try to enforce that protection, whilst something really common that you see everywhere might be less risky -- but we really can't give any definitive answers, it's a huge grey area.

Sorry that's not especially helpful, but it is what it is -- really the only correct answers to this sort of question are:

  • Speak to a lawyer, and
  • Do your best to try to avoid copying any (and especially any distinctive) details.

- Jason Astle-Adams

1 hour ago, Ripples said:

am just confused about the copyright of the vehicle models, up to what extent the resemblances are acceptable.If I add a different spoiler,distort the basic original model a little and change the body proportion of the cars , will this eliminate the risk of lawsuit?

Nothing eliminates risk as anyone can sue you for anything at any time. 

Technically, it's about the process of creation. Whether you've made a derived work or not. If you traced the original car directly, this work (the tracing) is derived from the original, so is infringing. Any modifications you do from that point are also a derived work. 

However in practice, if you change it enough that no one can tell that it started off as a derived work, then you won't get caught out. 

If you drew it all yourself without copying from another design directly, then you're good. There's a bit of a grey are for if you were inspired by something g and recreated it's style. That's mostly safe, but at the most legally-paranoid place where I worked, the artist were banned from using Google-images, and we're only allowed to look at reference images from collections that we'd bought the rights to... At every other job I ever worked, gathering reference/inspiration material from Google was common/fine. 

"Nothing eliminates risk as anyone can sue you for anything at any time."

This is true. You don't actually have to do something wrong to end up in a lawsuit. There just has be perceived damage. 

I'm glad I don't like cars. I learned something though. This is one niche well cornered by friends of the industry. I would say, unless you are good at car design, maybe hire or outsource car design. Someone is designing all those vehicles, and they would be the people to ask about designing cars. Actually, if you want to get technical do a study on car design. Ask someone with knowledge what constitutes "public domain" in the world of car design. I think knowledge would be key in this instance.

Look at car design like boxes. Your hood is a box, your roof is a box, and your tail end is a box. Start with the most basic blocked out concept of a car, like a kid would draw. Now what curves are you going to give those boxes?

Eeks Games is currently working on Other Realms, an immersive RPG experience for die hard fans.

https://www.gamedev.net/projects/1003-other-realms/

 

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