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Doggolainen

Generating light maps, light baking, using a render farm

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Hi,

I wish to generate light map textures for objects in my scene containing ambient occlusion and global illumination.

Currently I can do this in 3D Max, but it is taking too long on my single computer for this to be feasible. 

Does anyone know any rendering farms that supports this (light baking)? I checked "Rebusfarm" and they did not support this feature.

Any help appreciated,

Doggolainen

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