I'm checking out Microsoft's DirectX Graphics Samples and having some issues with D3D12HelloConstBuffers sample.
I run the sample and, as expected, there is a single triangle sliding across the screen. Problem is that triangle seems to jerk a little bit. I thought it could be synchronization issue but demo seems to be straightforward with just a single frame so that should not be the case. This does not seem to occur in Release build. Only Debug build has this issue.
Is there an issue with the sample or perhaps something else is at fault?
I have attached mp4 video recorded at 60 fps which shows the issue.
debug.mp4