Jump to content
  • Advertisement

What should a portfolio for a narrative designer have in it?

Recommended Posts

Hi there everyone, I hope this is the right forum to post this question in.

So a local games company is recruiting for a narrative designer position, and I'm interested in applying, but I'm not sure what they're looking for in the portfolio. What should the ideal portfolio consist of?

I know that videogame scripts are set out like screenplays, so I figure those are ideal, but would prose also be acceptable? I've never written a screenplay before, and while I think with a week or so over christmas I can fashion together a decent script, I would feel a lot more confident submitting some of my short stories instead. Should I submit my written work, or focus my efforts on making a decent screenplay? If the latter, how big a piece should it be? Any other tips in general?

Thank you for any help you can provide!

(Also, if it helps, I'm happy to provide links to some of my writing to demonstrate my style)

Share this post

Link to post
Share on other sites

If you're going to try to whip up something over the holiday break, see what you can do with the characters and storylines of that company's top game(s).

Videogame scripts aren't like screenplays exactly. In a screenplay, the actor can read the whole thing and figure out what his/her character's role is. But videogame scripts are often missing a lot of information that would inform an actor. Don't try to write the script for an entire game - just a couple of scenes that could show the depth of your writing.

To answer a question with more questions: the company is local, so where do you live? What degree do you have? What games have you worked on? Have you had any of your writing published, or used in media?


Share this post

Link to post
Share on other sites

Ah, thank you so much for your response! I'll do my best to answer your questions


  1. I live in Newcastle-upon-Tyne (it's Ubisoft Reflections that are hiring).
  2. BSc Games Design & Production Management, MA Creative Writing
  3. No games, at least not in a writing capacity (that said the job opening is explicitly listed as a 'Graduate' title, which I am, and also means that prior experience isn't needed (nor wanted, I think)
  4. Some short stories published in my uni's magazine, and a couple journalistic articles


Do you know of any sites to, say, get a hold of some videogame scripts? I think having a couple examples would definitely help me!


Thank you once again!

Edited by MrSquiffy
forgot to close bracket

Share this post

Link to post
Share on other sites

So you're applying at a triple-A company. Tall order! Your published stories definitely belong in the portfolio. Do try some dialogue for some of that studio's past games (especially the ones they'd likely continue with). https://reflections.ubisoft.com/games/ shows a wide variety of IPs. Try some dialogue for Tom Clancy, Far Cry, Watch Dogs...  Go get your hands on as many games as you can from that page. Read a real Tom Clancy novel or two. Understand what makes the characters tick, and how they talk (in those games, they're American tough guys mostly, but what life experiences made them that way?). Master American idiom (Americans say "elevator" instead of "lift," and "intersection" instead of "junction" or whatever Brits say - you can find info online). 

And no, I don't know offhand where you might find some scripts. You can try Googling, but don't count on finding much. You can also ask in the Writing forum. 


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!