Ideas for Items and Mechanics

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7 comments, last by Tom Sloper 5 years, 3 months ago

I am making a game with a ghost wandering a "purgatory". If it sees you, it glows red and runs at you. If you are out of sight, it remains neutral. However, I am in need of items to keep the ghost at bay. What are some good items/mechanics I can add? 

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In an action game, presumably a first person not-quite-shooter in a weird indoor environment, "keeping the ghost at bay" is a very high level objective with many facets:

  • Not being seen, heard or perceived in other ways by the ghost
    • Becoming perfectly or partly invisible, silent, etc. with good equipment or magic
    • Impairing the senses of the ghost (flashbang grenades are a probably inappropriate example)
    • With distractions and obstacles (fog, noises...)
  • Evading the ghost
    • With a speed increase
    • Disappearing (e.g. teleportation)
    • With a speed decrease of the ghost (maybe it can be stunned)
  • Making the ghost stop pursuit
    • By hurting or distracting it
    • With decoys
  • Withstanding ghost attacks
    • With appropriate anti-ghost magic
    • With generic armour

Omae Wa Mou Shindeiru

On 12/25/2018 at 1:09 PM, LorenzoGatti said:

In an action game, presumably a first person not-quite-shooter in a weird indoor environment, "keeping the ghost at bay" is a very high level objective with many facets:

  • Not being seen, heard or perceived in other ways by the ghost
    • Becoming perfectly or partly invisible, silent, etc. with good equipment or magic
    • Impairing the senses of the ghost (flashbang grenades are a probably inappropriate example)
    • With distractions and obstacles (fog, noises...)
  • Evading the ghost
    • With a speed increase
    • Disappearing (e.g. teleportation)
    • With a speed decrease of the ghost (maybe it can be stunned)
  • Making the ghost stop pursuit
    • By hurting or distracting it
    • With decoys
  • Withstanding ghost attacks
    • With appropriate anti-ghost magic
    • With generic armour

Im not making a war game damnit im making a game with 2d assets in 3d space

3 hours ago, Timothy Sharp said:

Im not making a war game damnit im making a game with 2d assets in 3d space

and you provided very little detail and still got a very thorough response.  I'd say thanks.

5 minutes ago, Septopus said:

and you provided very little detail and still got a very thorough response.  I'd say thanks.

You're welcome :D

So still being a douche and not providing info so people can help you? Seems you must be popular on forums...

The reply you got from Lorenzo was awesome for what you provided.

Speaking of being salty, salt is thought to keep spirits at bay. Nice simple white unity particle effect. There you go.

Why do s

Locking thread because it's gone off the rails.

-- Tom Sloper -- sloperama.com

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