Hi,
Ive been writing games and game engine for both 2D and 3D games (thanks to gamedev.net!) for long but i havent been exposed to voxel based games and voxel engines,
what is the main difference between an ordinary/normal 3D game engine compare to voxel engine? are the processing different specially rendering at the fundamental level?
i can imagine some games just pretend to be voxel by having a voxel like 3D model and terrain but rendered in normal fashion like its just an ordinary 3d Mesh, etc. or are there special
ways of rendering them, like block by block, isnt it like a little non optimize specially for common blocks, etc.
Shot me your 2 cents before I accept my next project which is potential to be voxel and before i dig deep into research.
Thanks in advance!