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DX11 Weird depth buffer values

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On 1/16/2019 at 5:30 PM, ChuckNovice said:

It still shouldn't be causing this problem. Please post your near/far values as requested by vinterberg. A too small near value will screw up your depth precision. Better to fix the problem at the source than patching it.

Ah, I see... yeah, you're right... I had 0.1 / 40000. I don't know why it was set to that, but yeah... changed it and it worked properly too.



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