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Engine for 2D turn based games

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Hi all,

I planned to create a 2D  turn based strategy game using modern C++. The idea was to use SDL and make it available for at least Linux, Windows and Android and create everything from scratch, but the time is what it is, and unfortunately it will be probably hard to do that.As alternative I was thinking to use some already existent engine that would allow me to save some time. 

Any suggestion is much appreciated!


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Since your original idea was to create everything by yourself in C++ with SDL, I'd suggest you look into MonoGame as a higher-level counterpart to C++/SDL.

It uses C# instead of C++ but it's a framework where you are mostly free to do anything you like instead of an engine where you have to adapt to the choices of the engine's developers.

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