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Timothy Sharp

Problem With Script

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Hello, I have a PlayerScript and I have movement down, but I cannot figure out how to make the camera turn. Here is the Mouse Function.

private void MouseMove()
    {
        Quaternion rotation = this.transform.rotation;
        rotation.eulerAngles += new Vector3(0.0f, Input.GetAxis("Horizontal") * this.mouseSensitivity * Time.deltaTime * Time.timeScale, 0.0f);
        this.transform.rotation = rotation;
    }

 

Edited by Timothy Sharp

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