I'm currently developing a game in Unity3D and aim to release it by the end of the year. Before then, I wanted some publishing advice.
Straight up, my primary goal is exposure over money. I would rather a lot of people play my game rather than profit off of it. In fact, I'm almost out of funds and will be getting a "normal" job soon, so by the time the game releases, I will have no shortage of money. I really just want to get my name (and my game) "out there" and have as many people play it as possible. However, this isn't a post about marketing or PR; I specifically want to know about pricing.
In the past, I assumed that making my game free and putting it on Steam or itch.io would maximize the number of people playing it. However, after attending a few conferences and talking to some other devs, multiple people told me that would be a mistake. They claimed that if a game is free or "too cheap" most people will avoid it because they'd automatically assume that it's shitty in some way. Is this true? Obviously overpricing the game would drive off potential players but I find it surprising that the opposite would have the same effect.
Does anybody have advice about this? I'm not asking for an exact price for my game but rather if making the game free or really cheap is a mistake. I know that Hollow Knight is extremely successful despite being way under-priced, but perhaps that's the exception rather than the rule.
For context, my game is an "old-school" action game similar to Super Punch-Out!! Like old arcade games, a truly skilled player can beat it in a little over an hour, but new players will realistically take 6-8 hours to beat it on their first try. There are also RPG elements for completionist players to grind for, as well as multiple difficulty settings and playable characters, so ultimately dedicated players could probably get around 12 hours or so out of it.
Despite that, my game is low-tech and has a potentially unpopular and somewhat amateur art style, so I feel like a lot of players might be initially turned off, and the last thing I want is to give them an extra excuse not to play it by pricing it wrong. Please let me know any insights you might have about this as it'd really help me build a name for myself.
Lastly, here's a link to my site: http://www.dronami.com. The video and screens might make it seem like there isn't that much content but I'm intentionally omitting my best stuff because it's very spoiler-heavy.