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Preset roll/aim animation clips on first-person weapons?

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I've been watching some GDC videos and I was intrigued by the techniques demonstrated by Overwatch & Destiny:
On those marks, you'll see the animators explaining how they created pre-made poses for aim & roll situations. However, it's not clear how this is integrated in the engine itself. Does this mean that for each weapon, there are animation clips called lean_left, lean_right, lean_up, lean_down and those are played when the camera code detects one of those motions? What about movement forward and backward? Has anyone implemented something like this and could share how they did it? Thanks a lot guys!
ps: My current weapon camera code looks a lot like the Destiny demonstration: a static model attached to the camera and feels like shit.

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