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Epic Goes Mega, Announces Epic MegaGrants

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During the "State of Unreal" GDC opening session, Epic Games launched Epic MegaGrants, committing $100,000,000 to assist game developers, media and entertainment creators, enterprise professionals, students, educators, and tools developers doing outstanding work with Unreal Engine or enhancing open-source capabilities for the 3D graphics community. Epic MegaGrants marks an evolution from Epic's Unreal Dev Grants program, a $5,000,000 fund initially launched in 2015, which awarded its final grants earlier this week.

Epic MegaGrants awards range from $5,000 to $500,000 and cover a variety of endeavors to further ignite creativity and technological advancement within the 3D graphics community. All grant recipients will continue to own their IP and will be free to publish however they wish. Submissions will be evaluated, and grants awarded, on a continual rolling basis as funds allow, with no firm deadlines to submit.

"At Epic we succeed when developers succeed," said Tim Sweeney, founder and CEO of Epic Games. "With Epic MegaGrants we're reinvesting in all areas of the Unreal Engine development community and also committing to accelerate the open sourcing of content, tools, and knowledge."

Key submission categories for the Epic MegaGrants include:

  • Game Developers: UE4 dev teams of all sizes can apply for an Epic MegaGrant to help make their projects succeed. Developers can also apply for a grant to help transition existing or in-development games to UE4.
  • Media & Entertainment: Individuals or teams applying UE4 to film, television and other visual media, location-based entertainment, and live events are eligible to apply for an Epic MegaGrant.
  • Enterprise: Innovative teams and individuals leveraging UE4 in other non-gaming verticals, including architecture, automotive, manufacturing, simulation, product design, advertising and other areas, may apply for an Epic MegaGrant.
  • Education: Students and educators can earn funding for Unreal Engine research, curriculum, student projects and university programs. Grants will also be given to schools implementing Unreal Engine into classrooms and programs.

Tools and open-source development: Teams and individuals can submit an application for a new tool, plans to port existing tools to UE4, or for creating tools that integrate existing software with UE4. Applications can also be submitted for new open-source tools (including tools that provide interoperability) or any enhancement for existing open-source projects related to 3D graphics.

 

Please visit the Epic MegaGrants website for additional details on eligibility and how to apply: http://unrealengine.com/megagrants


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