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prodbydakota

Unity Great River - CS:S Surf style standalone game looking for Hobby Devs/Modelers/Designers

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Roles to Fill: 3D Animators/3D Modelers, C# Programmers , Game Designers/UI Designers, Game Sound Engineers

 

We are small group with a 3-4 person crew looking for motivated individuals to join our startup game.

 

The ideal participant can work from home. We welcome students and hobbyists of all ages to contribute to our project to help build, design, skin/model, or do sound engineering in this 3D game who are familiar with Unity3D.

 

We are currently funding the project out of pocket meaning compensation will be rewarded to active participants in terms of revenue-share contract. Our projects involves Standard FPS Shooter Dynamics cloning that of Source Engine's Counter Strike Source and primary centered around the surfing mod and it's combat. Permanent employment is a potential opportunity here once we go live for public access within a year of testing.


 

For a project comparison please refer to these clips of surf_greatriver gameplay:

https://www.youtube.com/watch?v=PfOfPF2zKKA

https://www.youtube.com/watch?v=aihvWDO16kQ

https://www.youtube.com/watch?v=FXQa1G7VX0s


 

The Project will be built using Unity engine, Unity 2019.1.0b4 beta to be exact. Any contributing skills would be helpful.



 

Great River is a Unity game made with Forge networking. The final product will be a standalone & polished version of the surf_greatriver map from the Counter Strike: Source Workshop. This game will be developed as a NON-PAY-TO-WIN platform and will feature improved UI, map details/ systems, and textures that will make Great River a standalone title worth playing.

 

Dakota is actively seeking developers to aid in finishing this project. All active participants of development and testing will receive Custom Skins unique to the developers and play testers at time of launch. You will also be credited within the game and you may include a little message to a loved one or a blurb that will be viewable by all players on the credits scene. If your contribution is vital to the operations of the game you will also receive production credit and royalty options. If you are a fan of surf_greatriver or the Counter Strike Source Surf Mod and wish to participate, please send me an email at: mgmt@prodbydakota.com

 

Current Contributors: // Dakota (Prodbydakota) - Project Lead (Ongoing) // Simon (Pixelpoint) - Dev. Consulting Work // NFMynster - Systems Dev. Work // Shelby Juno - Animation and Rendering Work //

 

Features!

A fully working FPS shooter with a simple map and a main menu

A networked weapon system with several weapons and easy flexibility

Seperated world & view model system

Player customization with player name and player skin, saved locally and fully networked!

Animated & networked characters!

Player health, respawn, spawnpoints

HUD & UI

Ragdolls!

Incomplete Core Tasks:

 

Master server registration. This is very easy to setup with Forge though.

NAT Punchthrough server. Forge offers a natpunch which I'm not using for this project.

Server browser. This project is direct connect only, however Forge comes with examples of both a lobby system and a server browser.

An actual gamemode, however everything you need for creating your own is there (A gamemode class)

Any sounds at all :(

No options menu! The game is using some post processing that you can't turn off ingame. If you computer is struggling to run this, disable it on the player's camera.

Bugs

There are few minor bugs in the project, if you find some crucial one report them to: mgmt@prodbydakota.com

 

Google Docs Dev Sheet

If you wish to see more details about the tools and processes planning to be implemented you can so here : https://docs.google.com/document/d/1DRI1SISvLvwUHpyg1LEfn5ova_G8tR3ffZ0LVthLzfA/edit?usp=sharing

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