Movement in unreal engine

Started by
1 comment, last by Brain 5 years ago

I'm looking into developing movement mechanics in the unreal engine. Stuff I'm thinking of would be air strafing, wall running, double jumping. should I work with the default character movement component for these mechanic, new functions in various character files, or a mixture of those two. The idea is to put these mechanics in an online FPS game.


My main concern is if I make these mechanics without any regard to online play would they still work in an online setting or would it need to be redone. no experience with network code so I need to know if I should look at network code before working on movement, or should I just forget about that and make movement work first?

Advertisement

If you develop these movement components properly, they will work with online play.

Most of the gameplay centric parts of unreal engine's systems are serialised and can be networked for multiplayer, this is done with (amongst other things) the UPROPERTY macro and some clever defaults. You should enable replication on each object that you need to be serialised and send onto the network link.

I suggest you start here: https://docs.unrealengine.com/en-us/Gameplay/Networking/Blueprints

Further reading: https://docs.unrealengine.com/en-US/Engine/Networking/ReplicationGraph

This topic is closed to new replies.

Advertisement