Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

illmenni

what should i read next?

This topic is 6059 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I just finished reading sams teach yourself c++ in 21 days and in was wondering what i should read next, i was thinking directx and windows. do you know about any good books?

Share this post


Link to post
Share on other sites
Advertisement
Grab Andre LaMothe''s Tricks of the Windows Game Programming Gurus . The DirectX is just a wee bit out of date now but the concepts in the book are still relevant. After this I would suggest a DirectX 7 book - tho I can''t give you any good ones.

_________________________________________________________________

Drew Sikora
A.K.A. Gaiiden

ICQ #: 70449988
AOLIM: DarkPylat

Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute

3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate

IGDC - the International Game Developers Chat! [irc.safemalloc.com #igdc]
NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]

Share this post


Link to post
Share on other sites
"Sam''s Teach Yourself Direct X 7 In 24 Hours"

It just jumps into Direct X so I wouldn''t recommend it if you dont also have a book, tutorial, whatever to work with the Windows API and make a window.

Invader X
Invader''s Realm

Share this post


Link to post
Share on other sites
That''s why you should read LaMothe''s book before the Sam''s Directx 7 book, cause LaMothe covers Win32 programming (among other aspects)

_________________________________________________________________

Drew Sikora
A.K.A. Gaiiden

ICQ #: 70449988
AOLIM: DarkPylat

Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute

3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate

IGDC - the International Game Developers Chat! [irc.safemalloc.com #igdc]
NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]

Share this post


Link to post
Share on other sites
But how about ppl like me who have read C++ books before TWGPG.
I am comfortable with C++ but when I continued with the book, I
ended up with a BIG headache.
I believed that what I''m really confused with is the WIN32 API
thus I seek recommendations (either advice or books to buy) from
the experienced.

The road may be long, wind may be rough. But with a will at heart, all shall begone. ~savage chant

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
I agree with Gaiiden. Lamothe´s book not only explains most DirectX components (except Direct3D) in deep but it also includes a chapter on physics, one on multithreading and also another one on artificial intelligence. I finished the book one month ago, and when I first picked it I didn´t know much of C++ but I could read it straight through without problems. Moreover, whenever I had any kind of doubt I e-mailed Andre´ a message and he answered almost inmediately. I hope that helps!

Share this post


Link to post
Share on other sites
Hi,

Whatever you do, don''t purchase Beginning D3D Programming by Wolfgang F. Engel - its shit.

You might want to take a look at some of the courses offered by Game Institute.

David

Share this post


Link to post
Share on other sites
Actually now that I think of it (and see it on my shelf ), I actually read Windows Game Programming for Dummies (also by LaMothe) before jumping into TOTWGPG. It gave me all the boost in the Win32 API I needed to tackle TOTWGPG. Sorry for forgetting to mention it.

_________________________________________________________________

Drew Sikora
A.K.A. Gaiiden

ICQ #: 70449988
AOLIM: DarkPylat

Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute

3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate

IGDC - the International Game Developers Chat! [irc.safemalloc.com #igdc]
NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!