what should i read next?
I just finished reading sams teach yourself c++ in 21 days and in was wondering what i should read next, i was thinking directx and windows. do you know about any good books?
Grab Andre LaMothe''s Tricks of the Windows Game Programming Gurus . The DirectX is just a wee bit out of date now but the concepts in the book are still relevant. After this I would suggest a DirectX 7 book - tho I can''t give you any good ones.
_________________________________________________________________
Drew Sikora
A.K.A. Gaiiden
ICQ #: 70449988
AOLIM: DarkPylat
Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute
3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate
IGDC - the International Game Developers Chat! [irc.safemalloc.com #igdc]
NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]
_________________________________________________________________
Drew Sikora
A.K.A. Gaiiden
ICQ #: 70449988
AOLIM: DarkPylat
Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute
3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate
IGDC - the International Game Developers Chat! [irc.safemalloc.com #igdc]
NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]
"Sam''s Teach Yourself Direct X 7 In 24 Hours"
It just jumps into Direct X so I wouldn''t recommend it if you dont also have a book, tutorial, whatever to work with the Windows API and make a window.
Invader X
Invader''s Realm
It just jumps into Direct X so I wouldn''t recommend it if you dont also have a book, tutorial, whatever to work with the Windows API and make a window.
Invader X
Invader''s Realm
That''s why you should read LaMothe''s book before the Sam''s Directx 7 book, cause LaMothe covers Win32 programming (among other aspects)
_________________________________________________________________
Drew Sikora
A.K.A. Gaiiden
ICQ #: 70449988
AOLIM: DarkPylat
Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute
3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate
IGDC - the International Game Developers Chat! [irc.safemalloc.com #igdc]
NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]
_________________________________________________________________
Drew Sikora
A.K.A. Gaiiden
ICQ #: 70449988
AOLIM: DarkPylat
Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute
3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate
IGDC - the International Game Developers Chat! [irc.safemalloc.com #igdc]
NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]
But how about ppl like me who have read C++ books before TWGPG.
I am comfortable with C++ but when I continued with the book, I
ended up with a BIG headache.
I believed that what I''m really confused with is the WIN32 API
thus I seek recommendations (either advice or books to buy) from
the experienced.
The road may be long, wind may be rough. But with a will at heart, all shall begone. ~savage chant
I am comfortable with C++ but when I continued with the book, I
ended up with a BIG headache.
I believed that what I''m really confused with is the WIN32 API
thus I seek recommendations (either advice or books to buy) from
the experienced.
The road may be long, wind may be rough. But with a will at heart, all shall begone. ~savage chant
A god book for the WIN32 API is Charles Pertzold''s "Programming Windows Fith Edition"
ISBN 1-57231-995-X
Bloody expensive, but i certainly dont regret buying it!!!
ISBN 1-57231-995-X
Bloody expensive, but i certainly dont regret buying it!!!
I agree with Gaiiden. Lamothe´s book not only explains most DirectX components (except Direct3D) in deep but it also includes a chapter on physics, one on multithreading and also another one on artificial intelligence. I finished the book one month ago, and when I first picked it I didn´t know much of C++ but I could read it straight through without problems. Moreover, whenever I had any kind of doubt I e-mailed Andre´ a message and he answered almost inmediately. I hope that helps!
Hi,
Whatever you do, don''t purchase Beginning D3D Programming by Wolfgang F. Engel - its shit.
You might want to take a look at some of the courses offered by Game Institute.
David
Whatever you do, don''t purchase Beginning D3D Programming by Wolfgang F. Engel - its shit.
You might want to take a look at some of the courses offered by Game Institute.
David
Actually now that I think of it (and see it on my shelf ), I actually read Windows Game Programming for Dummies (also by LaMothe) before jumping into TOTWGPG. It gave me all the boost in the Win32 API I needed to tackle TOTWGPG. Sorry for forgetting to mention it.
_________________________________________________________________
Drew Sikora
A.K.A. Gaiiden
ICQ #: 70449988
AOLIM: DarkPylat
Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute
3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate
IGDC - the International Game Developers Chat! [irc.safemalloc.com #igdc]
NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]
_________________________________________________________________
Drew Sikora
A.K.A. Gaiiden
ICQ #: 70449988
AOLIM: DarkPylat
Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute
3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate
IGDC - the International Game Developers Chat! [irc.safemalloc.com #igdc]
NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]
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