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Joppe

The best way to do collision detection for tetris?

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chris1234    122
I myself am writing a tetris game too, I use a 2D array which is filled with 0''s and everytime a Tetraminoes stops falling I write a 1''s to the array at the positions of where the Tetraminoes is located...so then you just check every turn if the shape hit''s a 1 etc....

Chris

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hollowMedia    122

You could just track the position of your piece by coordinates, then instead of updating an array every turn, you grab the input, if it is <- or -> you test (btw, by test I mean test if the next move you are going to make, not the move you just made) for a horizontal collision, if it is down (held), you check for vertical collision (based on your updated "speed") and then if there is a collision you you discontinue motion (in the indicated direction) in that segment. If the motion is a vertical collision, you stop the piece and then update your array. If you had multiple pieces going at once, you could update the array every turn, but that wouldn''t really be tetris now, would it?
Anyhow, it worked for me quite well and I hope it works for you.

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