Jump to content
  • Advertisement
VoxycDev

Open Source Port MIT version of Doom source to mobile, Vulkan for commercial development

Recommended Posts

Posted (edited)

The 3DO port of the original Doom source code is licensed as MIT. Is there anyone out there interested in helping me port it first to OpenGL ES 2.0, then to Vulkan for the purpose of developing commercial FPS games? Recently released Ion Maiden proves that it is possible to make new successful games using 1990's 3D engines, even if they are only sector-based and use sprites. I'm also interested in developing a mobile sector-based level editor for this in which you can tap vertices on the tablet to create level geometry quickly.

It's 32-bit C and from what I read, walls are drawn with 3DO's custom rasterizer, which we can replace with OpenGL/Vulkan. Floors are drawn the original way, I think. The monsters are sprites, which I'm fine with for now, but we can replace them with models eventually.

How difficult of a job is this? Can I swing this part-time (a couple of hours a day) in a few months? Can requirements be improved to get other people interested to get this done faster?

Edited by VoxycDev

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!