Jump to content
  • Advertisement

OpenGL Issue with using GLUT on an SGI IRIX computer.

Recommended Posts

I am trying to make an OpenGL remake of some of the tricks that were used in the Goldeneye game from 1997 for the Nintendo 64.

I have a SGI computer to give myself the full programming experience and a C compiler for the code. 


My only issue left, besides the game itself, is the issue with getting GLUT to work on the computer. 


I get an error that has to do with the -n32 and -o32 not being able to work together in the compiling.


I have both the MipsPro compiler and the GCC compiler, and none of these work with GLUT.

I can get OpenGL code working, but I have to use the crappy X11 library that nobody uses unless you are going to use Linux as a main computer (which not many people really do).


I have all of the applications that I will need for editing and 3d modelling, but the last thing that I will need is for GLUT to start working so that I can begin the project without having to deal with the impediments of using the X11 library. 


Why am I using an SGI computer?


It is for the SGI Indy community (nekochan) and the discord that I set up that includes me and some other dude trying to make a Nintendo 64 library with MIPS assembly. 


As you may know, I cannot use the Nintendo 64 SDK because it is illegal and I can be put in federal prison for using it and sued for 2 million dollars. 


How can I fix this? Nobody on the SGI computer discord will help me, so this is the next place I went to.


Some more information:

The SGI computer that I use can connect to the internet (I had to set it up), but it uses Netscape Navigator, which means that most of the sites that I visit for the files I will need are out of my reach, which means that I have to move to other websites (mostly FTP sites) such as irix.cc.


How can I fix this so I can finish the program for the community to put on the FTP site?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!