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Embassy of Time

Suggestions needed for "Humanitarian game" mockup!

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It may not be the deepest of challenges, but in my work to create a semi-functional mockup of the humanitarian game I was poked to design, I need a bit of help. More precisely, I need suggestions on what Good Deeds / helpful actions players may be tasked with in the game. Things like "Help Benny with his homework" or "Help old man Gunther with his grocery shopping". Ideas for good deeds, without having to change the world. Anything you can think of is appreciated!!

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Posted (edited)

I don't have world awareness, but...

'Open the door'

'Help (obj) across the (street)'

'pay the (coffee) bill'

'pick up (litter) in others area'

<end try> just to kick it off.

Edited by GoliathForge
the morphing noun

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