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Tim Sweeney Explains the 12% Revenue Cut on the Epic Store

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Epic Games founder Tim Sweeney has taken to Twitter to explain how online game stores operate and why Epic made the decision to take a 12% revenue cut from devs instead of the 30% cut other stores take.


You have to understand, 30% is an enormous markup. When a grocery store sells an Amazon or iTunes or Steam card, their markup is maybe 10% to 15%. That’s for a physical retail store with shelves continually stocked by workers.

View the full tweet and responses at


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