Jump to content
  • Advertisement
Sign in to follow this  
khawk

GameDev Roundup for May 3, 2019

Recommended Posts

A few recent highlights around the GameDev Community:

Blogs

@Eck has been sharing updates from the Battletech team in the Battletech Developer Journal. In the latest update Eck talks about the process for profiling and optimizing your game.

@jendrikillner's Graphics Programming Weekly is posted every week with a roundup of graphics programming activity from around the web. 

@orphu talks about adding a scripting language to manage and coordinate game events in their game Virgil.

@chimchooree discusses using the Agile development methodology as your game development process.

@ProjectTaival gives their last update on the process of creating floor textures for Taival.

@GoliathForge talks about how to manage game screen states with code implementation.

Jobs from GameDev.jobs

Simul is looking for a VR Engineer in Liverpool, England. Check out the job description here.

Active Discussion

@WhiskyAndCode had some Questions about ShadowMapping in Graphics and GPU Programming.

@calioranged wanted to know why they had Depth Test Seemingly Inverted in For Beginners.

@Weston Bradford has Questions for Game Developers.

@jbarrios is looking for Critique and Feedback for their game lurkers.io.

We're halfway through the Side Scrolling Challenge and some members are providing updates.

@Apjue wanted to learn How to have a good looking character animation.

Discussion around benchmarking and performance analysis of various algorithms used in game development.

Latest from GameDev Tutorials Youtube

 

New Article: Character Writing Advice from Writers by @JimVsHumanity

We're looking for tutorials on a broad range of topics. Submit yours or contact @khawk for ideas.

Don't forget to check out the latest GameDev News, updated daily.


View full story

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!