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Weird Quirk

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I''m trynna set up a class to handle creating and destorying all the lights in my scene... and just to push it to its limits, I made it create a new light each time it renders the scene. Whenever it hits the maximum number of lights (GL_MAX_LIGHTS) and any object being rendered is supposed to move (a spinning cube in my case), there''s a little quarter-second blip where it spins the cube faster than it should, then goes back to rendering normally. Is this just something I''ll have to live with?

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