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DX11 WARP Device fails to create Buffer

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Hey everyone!

When I change my driver type to WARP I'm seeing D3D11: Removing Device. when creating the following buffers:

var bufDesc = new BufferDescription
  Usage = ResourceUsage.Dynamic,
  SizeInBytes = Matrix.SizeInBytes * elementSize, // elementSize is 8 in this case
  BindFlags = BindFlags.VertexBuffer,
  CpuAccessFlags = CpuAccessFlags.Write,
  OptionFlags = ResourceOptionFlags.None,
  StructureByteStride = Matrix.SizeInBytes

new Buffer(device, bufDesc);

D3D11: Removing Device.

HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved],


What restrictions apply when using the WARP driver type? From my researches it should not make any difference. Am I missing something?


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Posted (edited)
18 hours ago, SoldierOfLight said:

Vertex buffers can't have a StructureByteStride: that field is only used for UAV buffers. Set it to 0.

Okay, i changed that and unfortunately it changed nothing and it has no effect on rendering with the hardware device.

Edited by Valdiralita

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Ok, so I tested a bit more and the same happens when switching to the reference device, so apparently only drivers save me. The debug layer doesn't give any helpful informations and Calling GetDeviceRemovedReason just returns 0x887A0005 DXGI_ERROR_DEVICE_REMOVED.

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