Jump to content
  • Advertisement
Sign in to follow this  
khawk

Radeon GPU Profiler 1.5.1 Released

Recommended Posts

AMD has released the Radeon GPU Profiler 1.5.1. The low-level GPU optimization tool provides details timing and occupancy information on Radeon GPUs. New to this release is Instruction Timing, Shader ISA in the pipeline state pane, and improved user marker display, grouping, and filtering. 

Now developers can use the built in hardware-level tracing support to dump instruction level trace data during a capture to understand how each instruction performs without doing anything special besides profile a frame.

Developers also now can view the embedded GPU ISA for each active shader stage. Two tabs show the information about the hardware occupancy of the particular event you're interested in, and a new tab labelled ISA to show the hardware instructions sent to the GPU after being compiled from the higher level language you submitted with the dispatch or draw using one of Radeon GPU Profiler's supported high-level APIs.

rgp-1.5-shader-isa-1024x682.png

Finally, user markers are now shown in a capture event view on top of the event, helping developers get a better idea how their frame is put together. 

rgp-1.5-user-events-1024x634.png

Check out the full announcement at https://gpuopen.com/radeon-gpu-profiler-1-5-1/.


View full story

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!