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Bacrylic

GameDev - Critique/ Book of Alex

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Hi, I'm Bacrylic. I'm the acting art director and sole artist/animator for Squaretale, a two man indie development group currently making their first game. Our game, The Book of Alex, will be a pixel, metroidvania fantasy adventure. We've been working on this on and off for quite some time. Due to real life constraints we've only been able to dish out the time as of late. Conceptually our inspiration derives from the movie The Pagemaster and the game Kingdom Hearts. Where in you play as Alex who world dives into public domain stories and has to fight creatures and take quests in order to clear up the corruption of the originals. Btw we're going with the original stories, not the Disney clean up stuff. I'm talking the dark and twisted shit. Anyway here is our progress, I'd appreciate any feedback I can get. 

 

 

CombatZone1.png

Level_Test.png

DeathCollapse.gif

MoveTest.gif

Character-Anim_Run3.gif

CombatZone3.gif

Alex_Ledge.gif

AlexMove2.gif

P1_Death.gif

P1_Attack_01.gif

P1_Attack_02.gif

P1_Walk.gif

Prom3.png

Display_Poster_01.png

Ambigross.png

KnightV3.png

Pawn Attack Concept.png

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Posted (edited)
14 hours ago, Bacrylic said:

Alex_Ledge.gif

With the amount of empty(ish) space in the top areas of full camera screens above, I can see a lot more of this kind of stuff perhaps going on. I like your art style, good lighting and still appears to be production friendly.  Finally, I actually envy your enemy character concepts. Those are something special.

Edited by GoliathForge

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2 hours ago, GoliathForge said:

With the amount of empty(ish) space in the top areas of full camera screens above, I can see a lot more of this kind of stuff perhaps going on. I like your art style, good lighting and still appears to be production friendly.  Finally, I actually envy your enemy character concepts. Those are something special.

Thank you very much. We’re fond of our enemies as well. I wanted something like a species type. Started with the little guy, and built out from there.

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Great work and very neat details!

Maybe you should try some different timings on the weapons for more weight (acceleration on heavy stuff etc.). Stretching the arms back a bit more to give it more punch (anticipation). 

By no means the animations are bad. Just a suggestion too perfection ;)

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Wow, great work!

The animated character reminds me a little bit of the one from Another world, the artworks are very nice! It makes you want to know more, congratulations! :)

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On 5/20/2019 at 2:44 AM, A_Mc said:

Great work and very neat details!

Maybe you should try some different timings on the weapons for more weight (acceleration on heavy stuff etc.). Stretching the arms back a bit more to give it more punch (anticipation). 

By no means the animations are bad. Just a suggestion too perfection ;)

Thank you. I’ll keep that in mind. I’m currently working on some level design issues but wholeheartedly intend to retouch the animations 

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The first two screenshots look pretty generic but from the gifs onwards they are pretty cool, specially the movement, to make easy hit effects i suggest using typing flowing out from the enemies or from the protagonist's attacks, like magic particles but with letters

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