7 hours ago, Magogan said:The thing is, I can't change much. I worked on this for 5 years and already managed to include a lot of features that you will never have in Minecraft. I just can't do more than this as a single person with almost no money (relatively speaking). What else can I do? I honestly don't know. I need to make money soon, so there is not much time left.
Games with blocky graphics the way you've implemented them feel like a minecraft clone, no matter what features you include.
It isn't a matter of saying "This isn't Minecraft because Minecraft doesn't have X". These comparisons don't work that way.
Instead, consider if you were looking at the game from across a crowded room, looking only at the game for a moment. If you glanced at the distant screen, the immediate assumption would be "they're playing Minecraft". It has a similar visual and motion style.
You've made visual design decisions that make it look like a minecraft clone, even if the gameplay features are different. You need to change the visual design if you don't want it to look like a clone. Get rid of the characters made out of low-resolution blocks, and get rid of the block-based environment. As long as you have those the game will immediately call up Minecraft or Minecraft clones.
You can still go with a blocky 80's visual style without looking like Minecraft, but you cannot stick with the cube-based characters if you want to break the association.