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Character Combat Prototype

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I'm looking for somebody with Unity or UE4 experience in rigging / general character programming to collaborate with me on a 1v1 Player VS Computer combat prototype. I'm a VFX developer / Character Artist / Modeler. I just need someone to help with my controllers and bring this to life. 

I wanted to just have a character that can cycle through like 4 to 5 combat animations, make contact with enemy, contain a hitbox and health pool for win / lose scenario. I'd like to polish this to see what the combat could look like. So including jump animations, timing, possibly setup cool down timers for abilities. up for ideas.

If it takes off, I'm open to ideas for bigger projects. Nothing serious, just minor prototype projects (at first)

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