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babaliaris

Advice Blender: How To Start With 3D Modeling?

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Posted (edited)

Hello!

I was trying the past 2 days to learn blender, mostly character 3D modeling but it seems so messed up! I tried free tutorials on the internet (mostly on youtube) but they seem incomplete and I believe this is the reason I can not understand what is going on. I found this tutorial on Udemy which seems really good but before I purchase it I thought of posting here for some advice.

So is there anything else, like a resource or something which I can use to learn 3D modeling with blender?

Thanks.

Edited by babaliaris

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Posted (edited)

I respect the Udemy guys...

How about free for seven days? Consider [ learning blender modeling with the cgcookie folks ] I'm an intermediate+ artist and have just entered my second subscription year with more unseen content still on the books. Let alone the reference usage I have here. 

edit: I prefer the business model of, "here, access to everything, good to go", instead of small price for the one item. Then per day, I choose what I want to attack. Often workflow concepts overlap and bigger picture pokes it head out more often.

Edited by GoliathForge
Personal opinion.

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13 minutes ago, GoliathForge said:

I respect the Udemy guys...

How about free for seven days? Consider [ learning blender modeling with the cgcookie folks ] I'm an intermediate+ artist and have just entered my second subscription year with more unseen content still on the books. Let alone the reference usage I have here. 

I will try it. But keep going with them seems impossible at this time, maybe in the future if I'm more into it and have the budget I will get a subscription.

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Posted (edited)

Okay...I recognize that. So we run the try_again() function. Maybe think this. As a programmer, msdn should be your go to instead of youtube. right? Then perhaps blender is no different. Try to feel the source https://cloud.blender.org/p/blenderella/ and see where that takes you.  

 

edit: whoops...is it pay now? wow, blenderella is making a come back :)  Other places I frequent.

https://docs.blender.org/manual/en/dev/

https://blenderartists.org/

https://www.blendernation.com/

Edited by GoliathForge

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with 3d programs that cover everything like max, maya, cinema 4d. there are a number of them out there. they all generally have the same types of modeling polygon. patch, nurbs, spline. and blob modeling. how they work in each is different. you could learn from watching any 3d program really. it would have to be applied to how blender works. but it is not a must that you learn from blender 

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I learned from a presential course, but if i needed to start again, i'd recommend Zacharias Reinhardt courses.

https://cgboost.com/

Take blender launch pad to learn interface, commands and, above all else, 3d modeling fundamentals.

After you're comfortable with blender, you have two "easier" paths to follow:

 

  • if you want to learn organic modeling/sculpting, get the "mastering sculpting" on the same site: it teaches how to make sculpts with Dynamic topology and how to deal with blender sculpt mode in most, but not all aspects. 
    • it has one major limitation, though: it will NOT teach about retopology, UV unwrapping and the like. He teaches a bit about materials in the end, but they are procedural and only work inside blender.
  • If you want to focus on hard surface try Gleb Anexandrov's Hard Surface course is one of the best you can get. It also gives you some basic blender knowledge, but it's weaker than the launchpad and a bit outdated, since blender 2.8 is just around the corner. The main pro is that he teaches intresting techniques about how to deal with modifiers, kitbashing and how to solve topology problems. you won't learn sculpting here at all, though.

Materials in blender are super powerful, but also messy to deal and not the most accepted game industry standard (i don't know if Unity or Unreal ever endorsed an official plugin to import/export blender materials).

Complex and animation is possible in blender, but maya is still the industry standard (sadly autodesk still has a strong grip in that part)

 

may be more expensive than udemy, but both courses are very thorough very well structured and also both Gleb zach himself answers questions directly. They're also kind of blender "personalities", appearing in conventions and having his featured on CG related sites.

 

 

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Hey, babaliaris. I too had great difficulty understanding Blender. It's like it works in the exact opposite way my brain does. However, I had the most success using Bforartists... https://www.bforartists.de/

It basically skins blender into a better layout and workflow, in my opinion. However, I still find Blender to be too overwhelming. There doesn't seem to be any easy to use, free 3D modelling and animation software out there that works well.

Not that Blender isn't a feature rich application worth learning, but the best modelling software I've ever used is Moment of Inspiration (MoI)... http://moi3d.com/

It's a NURBS modeller, but the STL (polygon) export feature is really well done. It doesn't do any animation or texture mapping though. It's also not free ($300, I think), but has a full-featured trial. The guy who worked on Rhino, built MoI and his understanding of accessibility is the best I've ever seen.

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On 5/28/2019 at 12:25 AM, GoliathForge said:

Okay...I recognize that. So we run the try_again() function. Maybe think this. As a programmer, msdn should be your go to instead of youtube. right? Then perhaps blender is no different. Try to feel the source https://cloud.blender.org/p/blenderella/ and see where that takes you.  

 

edit: whoops...is it pay now? wow, blenderella is making a come back :)  Other places I frequent.

https://docs.blender.org/manual/en/dev/

https://blenderartists.org/

https://www.blendernation.com/

Hey, i started blender since 2 years ago, i was absolute nembie.I had always in my life a passion for creating cartoons.That was the reason i started with 3D animation.

And now from Blender i came to the video gaming business.

You have to be patiently, Blender is amazing, you really can to everything with Blender, if you really want.

At first i recommend to learn everything about the software, how it works and then you can start learning how to create a charakter from scratch or what ever you wants to do.

If you know the software, it wouldnt takes too long to find youre own ideas, and then look for tutorials how you can realize these ideas.

That was the way how i learned 😉

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Thank you for links. I study Blender too. I want to add one of my favorite teacher - "Alan Thorn". But his courses are not free: http://3dmotive.com/softwares/blender-modo.html You can find some of his courses on Lynda too. I completed some of his courses. I need a practice. I will public results in my blog. We can discuss something. Now it is empty blog but you can follow if you want.

 

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