Jump to content
  • Advertisement
mrDIMAS

Modern game engine written in C

Recommended Posts

Advertisement

Nice to see someone that dosen't just glued some thrid-party libs together and called that an engine

Share this post


Link to post
Share on other sites
5 hours ago, Shaarigan said:

Nice to see someone that dosen't just glued some thrid-party libs together and called that an engine

I'm mining silicon right now. Man are you gonna be impressed!

Share this post


Link to post
Share on other sites
On 6/26/2019 at 8:07 AM, Endemoniada said:

For FBX support, are you using the Autodesk FBX SDK?

No, I have custom loader. Engine have only one dependency - miniz_tinfl - to decompress fbx arrays, everything else written from scratch.

Also here is small report of what was added/improved/fixed.

  • Added spot and omnidirectional shadows
  • Added frustum culling
  • Improved font rendering
  • Fixed bugs in serialization of scene nodes
  • Fixed mistakes/inconsistencies in docs
  • Const-correctness was improved
  • Fixed sound loading bug
  • Improved resources management

Development goes relatively slow because I have fulltime job :)

Share this post


Link to post
Share on other sites
Posted (edited)

Another small report of what was made since last post:

  • Added play-once sounds with auto-lifetime
  • Added stack panel to GUI
  • Fixed various bugs with renderer
  • Improved sound API
  • Added GJK-EPA collision solver - probably the most important feature for physics - it allows to solve collisions between any convex shapes (sphere, capsule, triangle, cone, cylinder, point cloud, etc.). But engine still lacks support of these shapes from the API side - this is work-in-progress and should be done soon.
  • Bug fixes.
Edited by mrDIMAS

Share this post


Link to post
Share on other sites

You sir, are completely insane ! lmao

I mean writting in C is so unneccessarily hard already (as the C++ overhead is pretty small), and making so many features this really is a weird fetish; but have fun :P

As someone who also writes an engine I can feel so much pain only from the grind of making the GUI widgets.

Swore I'd only do it again if it's absolutely neccessary (which it kinda was in my case)

 

Share this post


Link to post
Share on other sites

HI friend, you are great. currently I am hesatating whether use ue4 or design my own engine. can we co-work to make a game?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!