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Gnollrunner

DX11 Anyone know of a 5D Simplex noise implementation I can download?

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I guess the title says it all.  I'm looking for a 5D simplex noise implementation that I can download. I can probably figure it out myself if all else fails, but I'm dreading doing the simplex selection logic since there are 120 simplexes.  It doesn't really matter what language it's in.  I'll eventually use it in HLSL but I can port it in a few minutes so it's not a big deal if it's in C++, Java or whatever......

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Update: I figured out a better way to do it without the ordering table or the complex if statements. It seems to work OK so I guess I'm good for now. Still, if anyone happens to run across another 5D implementation, please post a link so I can do a comparison.

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