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Reverberation and all about space in Game (music & sound fx)

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Please help!

There is not a lot of information in the network about space of music and sound effects in games. 

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So, your question is pretty broad and hard to determine what part of sound and reverb are you asking about. Are you asking how music gets panned in the headphones, when music should be playing, or how much reverb should someone use?

I might be able to answer a more specific question and would love to discuss this further. Just what direction about sound and reverb are you looking to get into?

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