Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Peter Cunliffe

Swapping Textures on 2D Entities

This topic is 6062 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I want to put a 2D plane on my Terrain and then sequence 8 textures on it for simple animation. Is this possible or best done in a modeller? Thanks in advance for helping! Petrovski

Share this post


Link to post
Share on other sites
Advertisement
I believe this will work, but I haven''t tried it:

Load all the textures and store the texture numbers (in an array probably).
Create the material for the 2D plane and save it''s number.

Then, replace the material''s texture in some timed way:

PR_Globals.PR_Materials[terrainMaterial].texture_number[0] = terrainTexture[texNumber];

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!