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Peter Cunliffe

Swapping Textures on 2D Entities

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Dr Pain    122
I believe this will work, but I haven''t tried it:

Load all the textures and store the texture numbers (in an array probably).
Create the material for the 2D plane and save it''s number.

Then, replace the material''s texture in some timed way:

PR_Globals.PR_Materials[terrainMaterial].texture_number[0] = terrainTexture[texNumber];

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