Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Lord Flashfire

Outline of a primitive

This topic is 6070 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m using the following code to draw two triangles in DX8: #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE) FocalDevice->SetStreamSource( 0, VBuffer1, sizeof(CUSTOMVERTEX) ); FocalDevice->SetVertexShader( D3DFVF_CUSTOMVERTEX ); FocalDevice->DrawPrimitive( D3DPT_TRIANGLESTRIP, 0, 2 ); However, this fills the triangles with the colors of the verticies. How do I create just an outline of the triangles? Is there a way to do this without using a linestrip? ---- Herb M. (Lord Flashfire) s3202@attbi.com

Share this post


Link to post
Share on other sites
Advertisement
SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME)

or SetRenderState(8,3) - I forget the exact constant names

the wires will still use the vertex colours though.

Jack;

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!