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MisterGoid

How do I make my game an exe. file

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I have a game that I have created, how do I make it so that other people without VisualC++ on their computer can play my game too. Basically how do I convert my Win32 Application into an executable file. Any answers, websites, or tutorials would be much appreciated. Thank you

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Um, C++ is not an interpreted language. If you''re running your game on your own computer, then there is already an EXE ready for you. It should be in your project directory when on default settings.

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lolololol.

When you build your file, you can chose Release or Debug. If you chose Debug, the .exe will be in the folder of your project. If you chose Release, I think there should either be a Release folder created, or a .exe will just appear.

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what you have to do is open up the project work space and then click on the tab build at the top the a list will appear click on set active configuration and click on the Win32 release then rebuild and compile the programme then in your work space folder you will have a .exe file.

i hope this has helped

I am "BORG" resistance is futile

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or RTFM!
oops forgot a silly comment.
its pretty amazing you were able to code a game and not know a darn thing about c/c++ (face it not knowing that c/c++ is not interperetive when there is an option called compile is pretty said). in fact ALL books and classes will mention this fact.

Edited by - a person on December 9, 2001 12:06:27 AM

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Guest Anonymous Poster
nah, not that amazing. I''m a very talented and moderately skilled programmer (no too humble though) but truthfully I don''t really know that much about the tools that I am using. Still, I know where to find the exe and how to make a release version. If you can''t find the exe, how are you going to put other files in your game? They go in the project folder, at least that''s where I throw them.

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I wasn''t talking about compiling or anything like that, but I did phrase the question wrong. I was looking for a installation creator. but I found one called Setup Factory. thanks for all the help though, but I asked the wrong question. You''re all right though, if I didn''t know how to compile or what happens when i compiled.... I''d be a moron. later

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You scared me too, i was shocked you were able to program something as complex as a whole game and not understand the executables, and your IDE. The current instalation utility i use is InnoSetup, look for it on google. If you use their wizard, you can hack together a installer in less then a minute. I was shocked when i had my multi-directory 400+ file game''s installer working in 2 minutes, and all the extras like a readme, program file group, desktop item, quick launch bar, copyright information, and end user license agreement done within 5 minutes! Its freeware, and its scripting language is as simple as BASIC.

Code comment of the week:
bool hack = false; // DO NOT CHANGE THIS EVER

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